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Moving the BorkRPG to Unity

I’ve started porting what I have from BorkRPG over to Unity to take advantage of the game engine’s features. So far, I’ve got the movement system working smoothly, added some NPCs, and implemented basic damage mechanics. It’s exciting to see the RPG coming together in a new environment, and I’m looking forward to adding more functionality as I build out the game.

Unityport

 

BorkRPG spinning head

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