Moving the BorkRPG to Unity
I’ve started porting what I have from BorkRPG over to Unity to take advantage of the game engine’s features. So
I’ve started porting what I have from BorkRPG over to Unity to take advantage of the game engine’s features. So
I’ve been working on a cookie clicker clone using Unity, and it’s designed for Android. The twist? Instead of
I’ve been getting my settings moved over to a dotfile repository. This way, whenever I wipe my computer, I can
git clone https://github.com/brokkr/pulseaudio_steelseries_arctis_7.git && cd pulseaudio_steelseries_arctis_7 sudo cp steelseries-arctis-input.conf steelseries-arctis-output-mono.conf steelseries-arctis-output-stereo.conf /usr/share/pulseaudio/alsa-mixer/paths/ sudo cp steelseries-arctis-usb-audio.conf /usr/share/pulseaudio/alsa-mixer/profile-sets/ sudo vim /lib/udev/rules.d/90-pulseaudio.rules add
I have a server that kernel panics about once a week, so I’m adding a cronjob to reboot the server
sudo vim /etc/netplan/50-cloud-init.yaml network: version: 2 renderer: networkd ethernets: ens18: dhcp4: no addresses: [10.0.0.22/24] gateway4: 10.0.0.1 nameservers: addresses: [8.8.8.8,8.8.4.4] sudo
With the release of the latest LTS version of Ubuntu, I decided to upgrade my lab setup. I’ve upgraded my
I ran into a problem using Proxmox on my touchscreen laptop—I couldn’t click on anything. Turns out, it’s a quick